Tag Archives: snes

Super Metroid – SNES – Part II

I started playing Super Metroid a while ago, which is awesome, and decided that because I have basically 0 first-hand knowledge of this particular game or the series in general, I would do some live-blogging. At least until I get bored of doing it (or you get bored of reading it).

So, where we left off.

I had just finished the (pretty amazing) intro sequences and started encountering enemies (which I was exterminating with extreme prejudice).

And immediately, hilarity ensues.

I found the morph ball and procured some missiles, then started to head out. This was wrong, BECAUSE when I get almost back to my ship I see a little spot where I can only go if I go into morphball (MBM) mode. I do this and BOOM, I’m stuck in a cavern I can’t get out of.

Much Googling of the Googlez revealz that past the MB there was another path for me to follow where I would get freakin’ bombs!

I return to the caverns.

AND DISCOVER THAT THERE ARE NO BOMBS. Are the missles supposed to be bombs? Emulator bug? Weird.

OKOKOKOKOK.

The problem is that I didn’t know it took 5 missiles to bust open a pink door. You see, dear reader, you shoot a door to open it. I figured that out pretty fast, but that only seemed to work on BLUE doors. Not sure how I was supposed to figure out that it takes 5 missiles to blast a PINK door open…

/sigh

That’s probably enough futility for one night. This blog is rapidly becoming FORSOOTHED IS BAD AND HE SHOULD FEEL BAD.

However, I did kill a boss AND NOW HE’S DEAD AND I GOT HIS MORPH BALL BOMBS.

Next time: I see if I can get out of this hilarious pit of despair.

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Super Metroid – SNES

I’m going to play the heck outta Super Metroid for a few minutes and live-blog it

Stupid idea? Sure. Boring as heck? Maybe. Am I going to do it? Yes.

This game starts out in a very cool way, bringing the player (that would be me) up to speed on Seamus’ previous adventures. Since I skipped straight to Super Metroid, this is pretty helpful.

Turns out that these Metroid things are the enemy and crazy dangerous. I’m guessing if left uncontrolled, they’ll spread across the universe. Think the Reapers in Mass Effect… or Tribbles

Anyway, I’m updating this post as I’m playing, and I’m about 5 minutes in and haven’t really faced an enemy yet (aside from a mini-boss? or maybe the actual end-boss who stole the sole remaining Tribbl… I mean Metroid). Now I’m on Planet Ceres exploring. I didn’t think this game would include exploring.

This all sounds a bit boring, but it’s actually more than a little spooky. The sound effects are ominous and there seem to be explosions (or something) in the background. And for what they’re worth, the 16 bit graphics are doing their best to freak me out.

supermetroid-superominous

See? That’s some seriously ominous atmosphere there folks.

I’m not super happy about having to hold the right trigger to shoot straight ahead… but we’ll see how that plays out.

Oh yeah, there’s also already been a number of doors I couldn’t enter and a bunch of spots that I’ll have to get the ball-thingy upgrade to go into. I’m not sure if that’s frustrating or bad-ass… Like, let me get into the game before I know I’m going to have to make my way back.

Wow, and BOOM there’s the ball-thingy (apparently it’s ACTUALLY called a Morphing Ball). PHHT 🙂

supermetroid-morphingball

And then BOOM MISSLES!?! Have I mentioned that I haven’t actually FOUGHT anything yet? I’m getting a bad feeling about this…

Ah, there they are! Suckas tried to ambush me BUT I’M READY FOR YOU – PEW PEW PEW!

Oh, before I forget, I wrote a little bit about my history with Metroid a few posts ago. Basically, I have no history with Metroid.

Chrono Trigger – SNES

/sigh

So I was writing this post on my phone and apparently when one does that, one must remember that the WordPress app is REALLY anxious to publish your post. One (me) did NOT remember that and a half-done version of this post was live over the weekend.

Sorry about that.

Anyhoo, ON TO THE ACTUAL POST!

I haven’t written in so long that I wanted to take any opportunity to start contributing to the blog again.

SO I decided to try out an Android emulator (after some quick research I bought SuperGNES) and spend some time with Chrono Trigger! This game is a bit legendary BUT I’VE NEVER PLAYED IT and I basically know nothing about it.

So. In the interest of actually posting something on this damn blog, I’ll forgo convention and just post!

This is going to be rad!

First off, I can only choose a name that’s 5 characters long… I’m glad THAT part of old games has died a horrible death.

Then IS THAT FREAKING PIKACHU? IS THIS WHERE GORD-DAMN POKEMON COME FROM???

Nope. Turns out that cats just look a lot like Pokemon in Chrono Trigger. To be honest, I’m a little disappointed.

No matter how many old games I play I always find the lack of hand-holding a little jarring. They were ok with having you wander around a bit being a confused. After all, aren’t you smart enough to figure this stuff out on your own (I’m not)? Does that ever happen anymore… aside from sandbox games?

To start off Chrono Trigger I’m supposed to go find Num09 (you get to name some of the characters, i’m guessing she’ll be part of my party later on – later I named a girl who ran into me and dropped a pendant, Penny… for obvious reasons). I named her Num09 because she’s an inventor, so obviously she would have a number in her name.

I’ll have to look into the bloodlines here, because aesthetically Chrono Trigger really reminds me of Final Fantasy, but I have no idea which one came first… that seems like a long, dark, deep, nerd hole to fall into. Heck, maybe all the RPGs looked like this – I mean: it works.

Side-note

The controls in this emulator work surprisingly well. I wouldn’t want to use SuperGNES to play anything that required precise or quick controls, like Contra, but for an RPG they’ve been totally usable so far.

This is an involved game

I didn’t play for all that long, maybe 30-45 minutes in total spread across a few days, but I’m going to keep putting in time on this game and I’ll keep you updated. I’ve found that the small phone screen discourages me from long play-periods, which will draw this out, but the overall experience is pretty solid. I’ll probably write more on that later as well.