So I was writing this post on my phone and apparently when one does that, one must remember that the WordPress app is REALLY anxious to publish your post. One (me) did NOT remember that and a half-done version of this post was live over the weekend.
Sorry about that.
Anyhoo, ON TO THE ACTUAL POST!
I haven’t written in so long that I wanted to take any opportunity to start contributing to the blog again.
SO I decided to try out an Android emulator (after some quick research I bought SuperGNES) and spend some time with Chrono Trigger! This game is a bit legendary BUT I’VE NEVER PLAYED IT and I basically know nothing about it.
So. In the interest of actually posting something on this damn blog, I’ll forgo convention and just post!
This is going to be rad!
First off, I can only choose a name that’s 5 characters long… I’m glad THAT part of old games has died a horrible death.
Then IS THAT FREAKING PIKACHU? IS THIS WHERE GORD-DAMN POKEMON COME FROM???
Nope. Turns out that cats just look a lot like Pokemon in Chrono Trigger. To be honest, I’m a little disappointed.
No matter how many old games I play I always find the lack of hand-holding a little jarring. They were ok with having you wander around a bit being a confused. After all, aren’t you smart enough to figure this stuff out on your own (I’m not)? Does that ever happen anymore… aside from sandbox games?
To start off Chrono Trigger I’m supposed to go find Num09 (you get to name some of the characters, i’m guessing she’ll be part of my party later on – later I named a girl who ran into me and dropped a pendant, Penny… for obvious reasons). I named her Num09 because she’s an inventor, so obviously she would have a number in her name.
I’ll have to look into the bloodlines here, because aesthetically Chrono Trigger really reminds me of Final Fantasy, but I have no idea which one came first… that seems like a long, dark, deep, nerd hole to fall into. Heck, maybe all the RPGs looked like this – I mean: it works.
The controls in this emulator work surprisingly well. I wouldn’t want to use SuperGNES to play anything that required precise or quick controls, like Contra, but for an RPG they’ve been totally usable so far.
This is an involved game
I didn’t play for all that long, maybe 30-45 minutes in total spread across a few days, but I’m going to keep putting in time on this game and I’ll keep you updated. I’ve found that the small phone screen discourages me from long play-periods, which will draw this out, but the overall experience is pretty solid. I’ll probably write more on that later as well.